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What I know is I want to have move in the middle of an imaginary 3x3 grid, and find its adjacent tiles to see if they are empty, and so on.
TIC TAC TILES HOW TO
I know I need a couple for loops for this, but I'm not sure how to start. #something that allows you to find the adjacent tiles of the tiles found above, until all are found #something that allows you to find the adjacent tiles of the move Any tips? def whatIsEmpty(moveList,move): So I want to be able to call my function with the current board and a playerMove, and find the adjacent tiles that are empty, and append them to a list. If it finds that an adjacent tile is empty, it finds the adjacent tiles of that tile as well, until it exhausts all possibilities. For the above example, the tiles would be numbered 0 1 2Īnd so lets say the computer chose tile 1 - it would search the adjacent tiles (so in this case, top, left, right, and bottom) and see if it can make moves there.
TIC TAC TILES CODE
So lets say the user (or in this case, the code I wrote for the computer playing against the computer) wants to know what grid tiles are empty by picking a tile. This function would be recursive, in that it would keep looking for empty grid tiles that are adjacent to a move made. I am making a function that will collect all the empty grid tiles of a tic tac toe board, and return them in a list. This is a continuation of my previous question regarding the tic tac toe game.